May 20, 2006, 11:05 PM // 23:05
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#1
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Academy Page
Join Date: Nov 2005
Guild: Demon Soldiers Elite
Profession: Mo/
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Makes me want to quit playing.
Why are new skills that are for the original 6 char classes not avalible to people who play reg gw? This i feel is b.s. they should have put a warning on the box that says : Waring in one year your chars will be obsolete and eveything u can do with ur char will be overshadowed by people who buy factions. Evrything u have will now be worth nothing unless u spend 50$ to buy a new game , oh yea and when we update factions u will have to update to, even though u don;t own factions and cannot reap any of the rewards , after a year we will no longer care about ur business unless u go buy factions. Dunno just makes me mad. maybe im wrong to but who knows just had to get that out.
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May 20, 2006, 11:09 PM // 23:09
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#2
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Krytan Explorer
Join Date: Jul 2005
Location: Ultima Thule
Guild: Legacy of Echovald [Echo]
Profession: P/
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From a business standpoint... if GW:F had no new skills, how many PvP players would have bothered to buy it?
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May 20, 2006, 11:15 PM // 23:15
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#3
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Academy Page
Join Date: Apr 2006
Profession: Rt/Me
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It's not like it matters. MOST of the new skills are just copies of current skills, some with little added twists, etc.
But here's the question - would you rather pay 90$ every 6 months for a p2p games + any possible expansions, or 50-70 to keep up to date for GW?
They need to make money, after all the servers ARE free, so quit leeching and buy factions.
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May 20, 2006, 11:17 PM // 23:17
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#4
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Because theoretically, the skills are supposed to be balanced enough that no expansion is supposed to push any other into obsolescence. The same goes for professions.
The core skills are still going strong. Some builds, I'll mix in a few factions skills, but for the most part, many of my builds are almost entirely built from Prophecies to this day, despite having the bulk of Factions unlocked.
To go back to the Magic the Gathering allusions, the cards from any given set are, for the most part, still usable. Some builds would fare better with a wider variety, but players can still play without every expansion.
And if one of the (offline) preview events is any indication, there're more PvP styles to come that may better facilitate gameplay for the more limited player, such as 'sealed deck' style. Who knows.
People with all the skills available will ALWAYS have an advantage over those who don't, no matter how slight, as true perfect balance is unobtainable. But Anet can, and likely will, smooth it out as best as they can.
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May 20, 2006, 11:18 PM // 23:18
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#5
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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true... It was a tactic to sell Factions... To offer new skills only to them. in return there are MANY skills that people that own ONLY factions have no chance of getting because they are only available to people that own Prophecies... so its balanced out... basically to get EVERYTHING you need to keep buying. no matter how they bait and switch content... Sorry. thats the nature of th ebusiness. I guess the other way to lok at it... is if they do not sell more chapters eventually the game will vanish as it will not be able to maintain existing game servers to run the game any longer... IDK. I dont care that much anymore.
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May 20, 2006, 11:24 PM // 23:24
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#6
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by DFrost
From a business standpoint... if GW:F had no new skills, how many PvP players would have bothered to buy it?
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More important how many PvE players would have bought it, since the PvE players actually carry the minority of PvP players. Yes flame me if you want but the majority of players is PvE, some both. Without the PvE there would not be a GW.
And all the new skills(for Tyrian toons) in faction is just rewright's of skills in GWP.
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May 20, 2006, 11:30 PM // 23:30
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#7
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Frost Gate Guardian
Join Date: May 2005
Guild: Pirates of BBQ Bay
Profession: Mo/Me
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Quote:
Originally Posted by Stockholm
More important how many PvE players would have bought it, since the PvE players actually carry the minority of PvP players.
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I very highly doubt that PvP players are a minority. They are the ones who stay for months, while pure PvE'ers grind through the limited PvE content in a relatively short time and then move on to a different game.
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May 20, 2006, 11:36 PM // 23:36
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#8
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by Stockholm
More important how many PvE players would have bought it, since the PvE players actually carry the minority of PvP players. Yes flame me if you want but the majority of players is PvE, some both. Without the PvE there would not be a GW.
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That's a pretty bold statement. Where exactly do you get these figures?
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May 20, 2006, 11:50 PM // 23:50
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#9
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
Why are new skills that are for the original 6 char classes not avalible to people who play reg gw? This i feel is b.s. they should have put a warning on the box that says : Waring in one year your chars will be obsolete and eveything u can do with ur char will be overshadowed by people who buy factions. Evrything u have will now be worth nothing unless u spend 50$ to buy a new game , oh yea and when we update factions u will have to update to, even though u don;t own factions and cannot reap any of the rewards , after a year we will no longer care about ur business unless u go buy factions. Dunno just makes me mad. maybe im wrong to but who knows just had to get that out.
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Dude cut down on the caffeine intake.
If you really want that Animated Bone Golem then go buy Factions and start drinking decaff. If you don't then don't worry your bone Horrors will do just fine.
First off I have yet to really need any of the new skills from Factions. My Ele Warrior and Ranger all seem to use GWP skills the majority of the time. I have GWF and enjoy the game and none of the new skills are all that powerful. As a matter of fact I believe GWP skill selections are better then GWF selections. Also keep in mind many of the new GWF skills are really GWP skills renamed.
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May 20, 2006, 11:56 PM // 23:56
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#10
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Lion's Arch Merchant
Join Date: Mar 2006
Location: At DigiPen.
Guild: Biscuit of Dewm [MEEP]
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...um...
Why wouldn't they charge for new content...
I honestly have no idea how you got the idea that it's a terrible thing that you can't get the NEW skills with only prophecies...that's the point of them, afterall. They are factions only. If someone doesn't have factions, they can't get them. Seems like the next step up would be complaining that people without factions can't play as Assassins or Ritualists and get those skills.
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May 20, 2006, 11:58 PM // 23:58
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#11
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Farming bot's don't play PvP, lol
Yes, PvE players move on and new ones come in while the hardcore PvP players keep going. That's what keep's the game going the new players that buy the game. If there is more PvP players than PvE how come the new PvP oriented content in factions is empty? While the outposts where Faction farming quest's are packed full? I don't see more than 1 dist, in Aspenwood or the Jade querry. Plz explain? Lions Arch early evening 8-12 dists. ToA same thing, War Camp 10-12 dist. You take away all the farming bot's and all the PvE players and you will have 1 dist in every town and outpost.
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May 20, 2006, 11:59 PM // 23:59
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#12
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Academy Page
Join Date: Jul 2005
Guild: Leviathan's Wake
Profession: W/Me
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Quote:
Originally Posted by Stockholm
More important how many PvE players would have bought it, since the PvE players actually carry the minority of PvP players. Yes flame me if you want but the majority of players is PvE, some both. Without the PvE there would not be a GW.
And all the new skills(for Tyrian toons) in faction is just rewright's of skills in GWP.
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actually I agree with his statment. If we had as many people in pvp as pve, the districts for pvp would be massive, as thier aren't nearly as many zones as thier are zones for pve.
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May 21, 2006, 12:04 AM // 00:04
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#13
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Krytan Explorer
Join Date: Jul 2005
Location: Ultima Thule
Guild: Legacy of Echovald [Echo]
Profession: P/
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Quote:
Originally Posted by Stockholm
More important how many PvE players would have bought it, since the PvE players actually carry the minority of PvP players. Yes flame me if you want but the majority of players is PvE, some both. Without the PvE there would not be a GW.
And all the new skills(for Tyrian toons) in faction is just rewright's of skills in GWP.
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I have no knowledge about the PvE/PvP player ratio so I won't comment on that. I just meant that at least some PvE players would have bought GW:F for the new areas, items, etc. even if ANet hadn't introduced new skills that are exclusive to Factions. PvP players probably wouldn't have bothered to do that.
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May 21, 2006, 12:06 AM // 00:06
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#14
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Ascalonian Squire
Join Date: May 2006
Guild: Tijger Claw
Profession: W/Mo
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Quote - "Why are new skills that are for the original 6 char classes not avalible to people who play reg gw'
Mate quit complaining - its a new game which always said it would stand alone so whats your problem! If you buy a new game you expect something different - if you buy the next chapter of of game you except something new.
Get over it - wouldn't you be complaining just as much if they hadn't offered something new and 'elite' in Factions? This is nothing different to any other 'new release' offered by any gaming company - the only exception being is that ANet try to give gamers what they want (like no monthly fees). Grow up move on, just enjoy the game, the challenges and the intelligent use of skills available to you what ever chapter you play.
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May 21, 2006, 12:12 AM // 00:12
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#15
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Someone wants a gravity gun for Halflife 1
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May 21, 2006, 12:22 AM // 00:22
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#16
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
Someone wants a gravity gun for Halflife 1
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ROFL - nuf said
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May 21, 2006, 12:37 AM // 00:37
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#17
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Shadow Nation [SN]
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Well, what did you expect???
An expansion for a game comes out, did you seriously expect them to give you all the updated items, gear, and skills for it. No they want you to give them their money for it; no worries, they are a corporation and the only way they are getting any money from this game in the USA is through new purchases... they don't have a pay to play.
Plus, most of the other MMORPGs release expansions, and do not give out all the new stuff to the folks who do not purchase the game.
I'm sorry, but you get no sympathy from me on this one.
As for PvE vs PvP populations... no idea, I do know that the districts in PvE are quite a bit more numerous than the PvP zones, but beyond this, no idea.
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May 21, 2006, 02:05 AM // 02:05
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#18
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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"I do know that the districts in PvE are quite a bit more numerous than the PvP zones" -- very true! I wish ANet would publish some stats.
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May 21, 2006, 02:16 AM // 02:16
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#19
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by Stockholm
If there is more PvP players than PvE how come the new PvP oriented content in factions is empty?
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Because people don't seem to like them, they require PvE characters to access, and only provide PvE rewards.
Quote:
Originally Posted by Stockholm
While the outposts where Faction farming quest's are packed full? I don't see more than 1 dist, in Aspenwood or the Jade querry. Plz explain?
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Because farming faction in PvE Missions/Quests is far more efficient, thus better than doing PvP missions for a PvE player who probably is unwilling to PvP in the first place.
Quote:
Originally Posted by Stockholm
Lions Arch early evening 8-12 dists. ToA same thing, War Camp 10-12 dist. You take away all the farming bot's and all the PvE players and you will have 1 dist in every town and outpost.
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You forget one thing. PvE players have far more reason to linger in towns, that is, to trade with other players or deal with NPCs. There is far less reason to idle in a PvP outpost than a PvE outpost. Besides looking for a PuG in Tombs/Team Arena you have the already constructed Guild Group which means they aren't likely to idle in town and will be out playing. Speaking about Guilds, you also can not account for players in Guild Halls and Guild matches.
You can not judge how many players there are in each side just by counting outpost districts. Those who are actively playing the game must also be considered on both sides. Unless you can track them, whatever you say is just conjecture.
Last edited by Sanji; May 21, 2006 at 02:22 AM // 02:22..
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May 21, 2006, 02:29 AM // 02:29
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#20
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Frost Gate Guardian
Join Date: Mar 2006
Profession: E/Me
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When they make new chapters, they have to include stuff for the original classes. If they don't, Guild Wars Factions would never see a core class in the starter areas. Sin's and Rits would dominate Cantha, and when these two classes begin to bore, people will leave. You are either suggesting that Anet ingore the core classes in future chapters, or give away free content to single-chapter players. Both are absurd. The people with more chapters do not have stronger skills. They have more choices for their skill set.
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